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Blizzard's Diablo 4 Generates $150M From Microtransactions, Contributing To Over $1B In Sales

Author: Franca Quarneti | September 16, 2024 04:14pm

Blizzard’s Diablo 4 has reportedly generated $150 million from in-game microtransactions since its release in June 2023.

The information comes from a now-deleted LinkedIn post by Harrison Froeschke, Blizzard's senior product manager.

According to Eurogamer, in the post, Froeschke said: “I led the monetisation strategy of the store cosmetics, pricing, bundle offers, personalised discounts, and roadmap planning which have driven over $150m [microtransaction] lifetime revenue.”

See Also: Activision Blizzard’s ‘Diablo 4’ Shatters Sales Records, But In-Game Shop Prices Spark Controversy

Financial Performance Of Diablo 4

Froeschke's LinkedIn post also provided insight into the broader financial success of Diablo 4. According to Froeschke, the game's sales has “resulted in over $1bn total lifetime revenue.”

Blizzard previously reported that Diablo 4 generated $666 million within the first five days of its release. Froeschke's post said that this success is attributed to both direct sales and in-game purchases, noting that their strategy for “pricing, bundles, and discounts” was crucial in achieving these figures.

Impact Of Xbox Game Pass Changes

The success of Diablo 4 is also linked to recent changes in Xbox Game Pass. In July, Microsoft Corp. (NASDAQ:MSFT) introduced a new tier called Game Pass Standard, which removed day-one releases and access to over 40 games, including Diablo 4.

The removal of these titles could impact the choices of gamers subscribed to this tier. Froeschke's post stressed the significance of maintaining strong monetization strategies outside of subscription services: “Our focus on in-game purchases has proved essential in achieving substantial revenue.”

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Image credits: Shutterstock.

Posted In: MSFT

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